Alcopocalypse v1.1: Post Jam Update


First and foremost, I want to thank everyone for the amazing feedback and comments I received during the jams rating period! It's very motivational to see you all enjoying the work I put together!

With that being said, I compiled everyone's feedback into a small balancing update which is released now! The update includes:

  1.  Slower projectiles
  2.  Projectiles no longer shoot through walls and buildings
  3.  Made the drunken walking more obvious
  4.  Changed RNG so that only houses that are a decent walk away from the bar can be selected. This is so that your house isn't right next to the bar, causing the game to be far too easy.
  5. Skippable cutscene dialogue

As for the future of this project, I'm still unsure. If people seem to really like the update and keep pushing for more, maybe I'll release another update with new enemies and more content. I definitely want to add another enemy that makes the falling over/sleeping mechanic more important to use and maybe add a different font.

That's all for now though. I appreciate each and every one of you! Thank you so much :D

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