
Friendly Fire
We've got stealth! We've got shootouts! And most importantly, we've got 10 unique levels that are actually really similar!
This game was made in the span of 10 days for Untitled Game Jam #126.
HOW TO PLAY
Bait the enemies into shooting you then dodge out of the way so that the bullet hits another enemy.
When one or less enemies remain, the door will open and you can proceed to the next level.
Enemies & bullets only move when you do so strategize your moves carefully. Make sure the enemies are where you want them, when you want them to be there.
Tip: if the enemies are hard to predict, read this devlog that explains their behavior.
CONTROLS
| Keyboard | Controller (xbox) | Description |
| [Left] or [A] | (Left Stick) or (D-Pad Left) | Moves left |
| [Right] or [D] | (Left Stick) or (D-Pad Right) | Moves right |
| [Up] or [W] | (Left Stick) or (D-Pad Up) | Moves up |
| [Down] or [S] | (Left Stick) or (D-Pad Down) | Moves down |
| [R] | (Y) | Start game/restart level |
CREDITS
Game & assets by: Double System Games
With music used: "Under Surveillance" by Murray Atkinson
With font used: "Geo" designed by Ben Weiner
| Updated | 14 days ago |
| Status | Released |
| Platforms | HTML5, Windows, macOS, Linux |
| Author | Double System Games |
| Genre | Strategy, Action, Puzzle |
| Made with | Godot |
| Tags | 2D, Difficult, No AI, Pixel Art, Short, Singleplayer, Stealth, Top-Down |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:
Development log
- Friendly Fire v1.1: The Devin update94 days ago
- How enemy AI works in Friendly Fire v1.0Apr 28, 2026
- Friendly Fire v1.0: is This Game Gonna Replace Chess?Apr 24, 2026




Comments
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i like it, but i wish there was an undo button
Fair enough. There is a restart level button but I guess an undo button would probably be better!
Yup! Also reminds me a bit of baba is you with the time moving forward when you move